A skilled puppeteer and craftsman also possesses the uncanny ability to make a puppet out
of a humanoid corpse. With the required parts and resources, one can make a mechanical
replica of the old body, even keeping its physical attributes and strength.
Puppets crafted that way, henceforth referred to as "human puppets," are very similar to
humans in appearance, though one would have to have very poor observation skills to
mistake the puppet for a real human.
You must have the Craft Human Puppets feat to create a human puppet.
Strength and Dexterity: A human puppet's Strength and Dexterity score is the same as when the person being turned into a puppet was alive.
Hit Points: A human puppet's hit points are equal to half of the person's being turned into a puppets mas HP.
Chakra Pool: When animated, a human puppet gains a bonus to its Chakra Pool
equal to +5 for every 10 points of the original creature's Chakra Pool, maximum +25.
The bonus chakra pool is a daily bonus that is recovered fully every 24 hours when used.
Bonus chakra expended is not regained until then, even if the puppet is reanimated.
Special Abilities: The puppet has standard puppet immunities and can use any jutsu it had while it was alive as well as bloodline abilities (except eye or bone bloodlines).
Components: A human puppet can still have components as a standard puppet, but its
number of utility or combat point is limited. Refer to Table: Crafting Human Puppets
below for details.
Crafting: The creation of a human puppet requires the use of the Int check
and takes 5 hours per point of the DC. Refer to the table below for the conditions that
increases or decrease the Craft DC.
CRAFTING HUMAN PUPPETSCrafting Conditions | Craft DC Modifier | Ryo Cost |
Small size | 5 | 100 (base) |
Medium size | 10 | 200 (base) |
Large size | 15 | 300 (base) |
+10 Spd | +1 | +50 |
+20 Spd | +2 | +100 |
+30 | +3 | +150 |
+40 | +4 | +200 |
Every day past the creature's death (max +10) | +1 per day | +50 |
Bonus HP +5 | +2 | +50 |
Per 5 Points of Str | +1 | +50 |
Per 5 points of Dex | +1 | +50 |
Per Utility point (max 10) | +1 | +50 |
Per Weapon point (max 10) | +1 | +50 |
Bonus Chakra Pool +5 | +2 | +50 |