The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 True Origin Curse Mark

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Zero
Gennin
Gennin
Zero


Posts : 613
Points : 2506
Reputation : 513
Join date : 2010-06-12
Age : 37
Location : Behind you....naked....eating a pie...

Shinobi Infomation
Rank: Genin
Health:
True Origin Curse Mark Left_bar_bleue60/60True Origin Curse Mark Empty_bar_bleue  (60/60)
Chakra:
True Origin Curse Mark Left_bar_bleue49/50True Origin Curse Mark Empty_bar_bleue  (49/50)

True Origin Curse Mark Empty
PostSubject: True Origin Curse Mark   True Origin Curse Mark I_icon_minitimeTue Jun 22, 2010 12:36 pm

True Origin Curse Mark

Character's with the True Origin Curse Mark do not always have a telltale mark but may have a seal on a part of there body. This ability can be manifested as an attack action or deactivated as a swift action.

The level 1 or 2 cursed seal can be used a number of times every 24 hours equal to the character's Constitution modifier. Each time after that deals 2 points of temporary
Constitution damage upon activation, and puts the creature into a fatigued condition when deactivated (or exhausted if it was already fatigued).

Levels of the Curse Seal

  • Level 1 Curse seal - obtained at Level 1
  • Level 2 Curse seal - obtained after eating a special drug


Level 1 Curse Seal Benefits
While active the user gains 12 to there chakra pool. As you level up you to increase your Speed Rank or to increase your Strength Rank.

  • Level 1
  • Level 5
  • Level 10
  • Level 15
  • Level 20


Level 2 Curse Seal
While the level 2 cursed seal is active, the character may manifest an innate
natural weapon as a swift action, and dismiss it as a swift action. The natural weapon
granted by the seal is chosen upon first activating.


  • A bite attack manifests as wicked fang, and deals 1d6 points of piercing damage for a Medium-size creature.
  • A claw attack manifests itself as wicked claws and deal 1d4 points of slashing damage for a Medium-size creature.
  • A gore attack manifests itself as a pair of horns protruding from the creature's head, and deal 1d6 points of piercing damage for a Medium-size creature.
  • A slap manifests itself as a long, scaly tail and deals 1d4 points of bludgeoning damage for a Medium-size creature.
  • A talon attack manifests itself as a pair of wing that allow the creature to Fly at a speed of half his land speed, with a Clumsy maneuverability, and deal 1d3 points of slashing damage for a Medium-size creature.

If severed, natural weapons will regrow after 1 day. Until fully regrown, they cannot be
manifested.

Partial Manifestation
The user is able to partially manifest there level 2 curse mark. When they do they gain there natural weapon and only half of there other bonuses.


Level 2 Curse Seal Benefits
While active the user gains 24 to there chakra pool. As you level up you to increase your Speed Rank or to increase your Strength Rank.

  • Level 21
  • Level 25
  • Level 30
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