The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Pitch Destruction Technique

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Zero
Gennin
Gennin
Zero


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Join date : 2010-06-12
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Shinobi Infomation
Rank: Genin
Health:
Pitch Destruction Technique Left_bar_bleue60/60Pitch Destruction Technique Empty_bar_bleue  (60/60)
Chakra:
Pitch Destruction Technique Left_bar_bleue49/50Pitch Destruction Technique Empty_bar_bleue  (49/50)

Pitch Destruction Technique Empty
PostSubject: Pitch Destruction Technique   Pitch Destruction Technique I_icon_minitimeWed Jun 23, 2010 7:00 pm

Choumetsu no Jutsu (Pitch Destruction Technique)
Ninjutsu [Sonic]
Rank: 6 (C-Class);
Range: Close (10 ft. + 5 ft./2 levels);
Area: 10-ft. radius burst;
Duration: Instantaneous (see text);
Saving Throws: Reflex half or Fortitude negate (see text);
Chakra Resistance: No;
Chakra Cost: 5.

This technique sends a burst quick and destructive sound-wave along the ground and requires the user to touch his hand to the ground or a surface directly connected to it (such as a wall). The technique has different effects varying on the area it targets, whether the ground is hard or soft.

Hard Ground: The sound pulse sends debris flying and deals 2d6 points of bludgeoning damage and 25 points of slashing damage to creatures in the area of effect. In addition, a 5-ft. square in the center of the area of effect is treated as though it was filled with caltrops until it is repaired (damage dealt to the ground is equal to three times the damage dealt by the technique).

Soft Ground: The sound pulse sends a cloud of sand, dirt or a wave of mud flying, blinding all creatures in the area for 1d4 rounds unless they succeed a Fortitude save.
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