The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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 Illusionary Earthquake Technique

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Zero
Gennin
Gennin
Zero


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Shinobi Infomation
Rank: Genin
Health:
Illusionary Earthquake Technique Left_bar_bleue60/60Illusionary Earthquake Technique Empty_bar_bleue  (60/60)
Chakra:
Illusionary Earthquake Technique Left_bar_bleue49/50Illusionary Earthquake Technique Empty_bar_bleue  (49/50)

Illusionary Earthquake Technique Empty
PostSubject: Illusionary Earthquake Technique   Illusionary Earthquake Technique I_icon_minitimeSun Jun 27, 2010 5:04 am

Genzou Jishin no Jutsu (Illusionary Earthquake Technique)
Genjutsu (Compulsion) [Mind-Affecting]
Rank: 10 (A-Class);
Range: Long (30 ft. + 15 ft./2 levels);
Area: 80-ft. radius spread (S);
Duration: 1 round;
Saving Throws: Int disbelief (see text);
Chakra Resistance: Yes;
Chakra Cost: 9.

This powerful illusion forces the people caught in the area of effect to believe a powerful earthquake is ripping the earth apart. Any creature failing its Int save will be knocked down and see the surrounding creatures and structures do the same. The effect lasts one round, during which any creature caught in the illusion can't move or attack. The specific effect of the illusion depends on the nature of the terrain where it is used.

  • Cave, Cavern, or Tunnel: The technique collapses the roof, dealing 80 points of nonlethal damage to any creature caught under the cave-in (Dex DC 15 half) and pinning that creature beneath the rubble (see below). Creatures disbelieving this illusion are unaffected.
  • Cliffs: Earthquake causes a cliff to crumble, creating a landslide that travels horizontally as far as it fell vertically. Any creature in the path takes 80 points of nonlethal damage (Reflex DC 15 half) and is pinned beneath the rubble (see below).
  • Open Ground: Each creature standing in the area must make a DC 15 Dex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Dex DC 20 to avoid a fissure). At the end of the technique, all fissures grind shut, causing any creature "falling" in them 90 points of nonlethal damage.
  • Pinned beneath Rubble: Any creature pinned beneath rubble takes 70 points of nonlethal damage and be unable to move or perform hand seals.

After the illusion fades, every creature within the area that fell for the technique will realize that nothing happened. The user is unaffected by his own illusion.
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