The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Beastly Manifestation Technique

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Zero
Gennin
Gennin
Zero


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Shinobi Infomation
Rank: Genin
Health:
Beastly Manifestation Technique Left_bar_bleue60/60Beastly Manifestation Technique Empty_bar_bleue  (60/60)
Chakra:
Beastly Manifestation Technique Left_bar_bleue49/50Beastly Manifestation Technique Empty_bar_bleue  (49/50)

Beastly Manifestation Technique Empty
PostSubject: Beastly Manifestation Technique   Beastly Manifestation Technique I_icon_minitimeSun Jun 27, 2010 5:35 am

Gugenjuu no Jutsu (Beastly Manifestation Technique)
Ninjutsu (Requires Henge no Jutsu (5) and Chakra Control 10 ranks)
Rank: 10 (S-Class);
Range: Personal;
Target: You;
Duration: 1 minute/level (D);
Saving Throws: None;
Chakra Cost: 10.

This technique is one of the many variations of Henge created by a clan of beastmasters. It allows the user to take on the form of any Humanoid, Monstrous Humanoid, Magical Beast, Animal or Outsider creature the user has seen or has extensive knowledge of. The new form cannot have more than 10 hit dice, and must be within one size category of the user.

In the new form, the user loses all his extraordinary, supernatural and spell-like abilities, templates and other (except Moujuu Aishou), and gains his new form's extraordinary abilities, Strength, Dexterity and Constitution scores as well as all its natural attacks. He keeps his own mental ability scores, levels, hit points, allegiance, base attack, defense bonuses, and save bonuses, but they are adjusted accordingly as per his new size category and ability scores (if any change occurred).

The user can use technique normally if the target has the necessary body parts (ie, hands and fingers for hand seals, opposable thumbs for techniques requiring weapons) but all his equipment merges with that of his new form. Any property of his new form, such as resistance to cold weather, will be carried over to the user. If the new form is capable of speech, the user will be able to communicate normally.

During the technique, the user acquires all the physical qualities of his new form without losing his mind to it. Physical qualities may include natural size, mundane movement capabilities (such as burrowing, climbing, walking, swimming, and flight with wings, to a maximum speed of 120 feet for flying or 60 feet for nonflying movement), natural armor bonus, natural weapons (such as claws, bite, and so on), racial skill bonuses, racial bonus feats, and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow the user to make more
attacks (or more advantageous two-weapon attacks) than normal.

Furthermore, the user's Chakra Signature and Scent also changes to imitate one similar (but not the same as) to the new form. Templates, while normally inaccessible, are still present (for example, a cursed seal can still be taken advantage of by the origin) as are seal slot presently occupied on the user's body.

Unlike standard Henge, the user's new form cannot be discerned from the real thing.

Mastery
The first step of mastery allows the user to retain his extraordinary qualities during the transformation.
The second step of mastery allows the user to retain his supernatural abilities during the transformation.
The third step of mastery allows the user to retain his spell-like abilities during the transformation.
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