The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Gem Bomb

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Zero
Gennin
Gennin
Zero


Posts : 613
Points : 2506
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Join date : 2010-06-12
Age : 37
Location : Behind you....naked....eating a pie...

Shinobi Infomation
Rank: Genin
Health:
Gem Bomb Left_bar_bleue60/60Gem Bomb Empty_bar_bleue  (60/60)
Chakra:
Gem Bomb Left_bar_bleue49/50Gem Bomb Empty_bar_bleue  (49/50)

Gem Bomb Empty
PostSubject: Gem Bomb   Gem Bomb I_icon_minitimeMon Jun 28, 2010 1:06 am

Houseki Bakudan (Gem Bomb)
Ninjutsu (Requires Elemental Affinity (any))
Rank: 4 (C-Class);
Range: Throw;
Effect: Overloads a chakra storing gem;
Area: 15-ft. radius;
Duration: Instantaneous;
Saving Throws: Dex half (see text);
Chakra Resistance: Yes;
Chakra Cost: 4.

The user overloads a chakra storing gem and causes it to explode. He must throw it like a grenade any where within 15 ft. The gem has a range increment of 10 feet; failure by less than 5 means the gem will land within 10 feet of the desired target, in any direction. Failure by more than 5 means the gem will land within 2d4x5 feet of the desired target.

When it explodes, the gem deals 25 points of force damage to all creatures within range (halved on a successful Dex save) and has an additional effect based on the user's primary elemental affinity (see table below).

Elemental Affinity
  • Effect
    • Earth 10 earth damage and stunned for 1 round. (Fortitude negates the stun)

    • Fire 20 fire damage, unattended objects damaged, sets fire to combustibles. (No additional save)

    • Ice 10 cold damage and can't run or charge for 2 round. (Fortitude negates
      the run penalty)

    • Lightning 10 electricity damage and deafened for 1d6 rounds. (Fortitude negates the deafness)

    • Water 15 water damage, small fires and flames doused, damages papers and fragile fabrics, creates 10 liters of water. (No additional saves)

    • Wind 15 wind damage, small fires and flames snuffed out. (No additional save)


Expendable Components: A least, lesser or greater Chakra Storing Gem.
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