The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Ice Prison Technique

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Zero
Gennin
Gennin
Zero


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Join date : 2010-06-12
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Shinobi Infomation
Rank: Genin
Health:
Ice Prison Technique Left_bar_bleue60/60Ice Prison Technique Empty_bar_bleue  (60/60)
Chakra:
Ice Prison Technique Left_bar_bleue49/50Ice Prison Technique Empty_bar_bleue  (49/50)

Ice Prison Technique Empty
PostSubject: Ice Prison Technique   Ice Prison Technique I_icon_minitimeMon Jun 28, 2010 1:43 am

Hyourou no Jutsu (Ice Prison Technique)
Ninjutsu (Hyouton) [Cold]
Rank: 7 (A-Class);
Range: Close (10 ft. + 5 ft./2 extra chakra);
Target: One medium-sized or smaller creature;
Duration: 1 round/2 chakra;
Saving Throws: Dex negates;
Chakra Resistance: Yes;
Chakra Cost: 6.

By forming ice around a Medium-sized or smaller creature at high speed, the user is able to entrap a creature in the ice. If the creature fails its Dex save, it will be forced into an ice prison for the duration of this technique. A medium-sized creature will start suffocation on its next turn and can only break free of the prison by succeeding a str check (DC 30). A Small or smaller creature will start suffocating in 1d4+1 rounds and can damage the prison from the inside or attempt to break free with the str check. The Ice Prison has no hardness and 35 hit points, and if a creature outside the prison attempts to break it, the trapped creature will suffer half the damage of the attack that finally tore it down. The trapped creature can still see and be seen, cannot perform techniques that require either mobility, hand seals or half seals and counts as flat-footed until it takes an action in combat.

Expendable Components: A large (at least 250 sq. ft.) source of snow or ice nearby.
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