Kinobori (Tree Climbing Technique)
Chakra Control (Body)
Rank: 1 (E-Class);
Range: Personal;
Target: You;
Duration: 1 minute;
Saving Throws: None;
Chakra Cost: 1.
This technique allows the user to stick to smooth surfaces, climb up vertical walls horizontally, stick to ceilings with his feet alone and walk on them as he would do on the floor. It holds its name due to the fact that young ninjas are taught this technique trying to climb up trees vertically. Hanging upside down implies a cumulative -1 penalty to attack rolls and skill checks per two rounds spent in that position. Should the user be tripped while hanging upside down, he will fall without possibility of catching himself at a rate of 200 feet per round, increasing by 50 feet every round.
Alternatively, if the user is tripped while standing on the side of a wall or surface, he will still fall unless he makes a Dex check (DC 15) to catch himself, though he will still be considered prone. On the round the technique should end, the user may spend a free action to sustain the technique and renew its effect rather than have it end. Doing so still costs the user the same Chakra Cost, as though he had used the technique normally. The user does not lose his dexterity bonus to defense while "climbing" in this manner, nor does he suffer any movement penalty. When walking up a slippery or completely smooth
surface, the user must make a Int check (DC 10) every round or fall down (see above).
When landing on a wall or other similar surfaces, a character can use this technique, must pay double the chakra cost.
The user may also use Kinobori to stop his fall if he is within 10 feet of a wall. He will reduce the falling height by 90 feet, eventually stopping when falling a number of rounds sufficient to reach that length at one quarter his previous falling speed (typically 200 feet plus 50 feet per round spent falling). No matter what the situation, Kinobori cannot be used on ice-covered surfaces unless the user meets special requirements.