The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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 Puppet Deanimation Technique

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Zero
Gennin
Gennin
Zero


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Join date : 2010-06-12
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Shinobi Infomation
Rank: Genin
Health:
Puppet Deanimation Technique Left_bar_bleue60/60Puppet Deanimation Technique Empty_bar_bleue  (60/60)
Chakra:
Puppet Deanimation Technique Left_bar_bleue49/50Puppet Deanimation Technique Empty_bar_bleue  (49/50)

Puppet Deanimation Technique Empty
PostSubject: Puppet Deanimation Technique   Puppet Deanimation Technique I_icon_minitimeMon Jun 28, 2010 9:55 pm

Kugutsu Teishi no Jutsu (Puppet Deanimation Technique)
Ninjutsu (Requires Kugutsu no Jutsu (5) and Advanced Puppetry V (a))
Rank: 6 (B-Class);
Range: Close (10 ft. + 5 ft./2 extra chakra);
Effect: Ray;
Target: One animated puppet;
Duration: Concentration (up to 1 round/2 extra chakra) or special (see text);
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 6.

The user attaches chakra strings upon an animated puppet to hampen its movements. If the user is not controlling a puppet, the technique has a duration of Concentration (up to 1 round/2 extra chakra); however, if the user is currently animating a puppet himself, he may maintain hold of this technique by spending a 4 chakra each round that cannot be used to control puppets. Either way, the technique ends if the targeted puppet moves out of range.

For the duration of the technique, any attack rolls and skill checks made with the targeted puppet suffers either a -4 penalty, and a -4 penalty to defense, or a -6 penalty to attack rolls and a -2 penalty to skill checks and defense. More than one character can apply this technique to one puppet, but no more than two on a Small puppet, 4 on a Medium puppet, or 8 on a Large puppet. If the user himself is controlling a puppet, he suffers a -4 penalty to any attack rolls and skill checks, as well as to the defense of all puppets he is controlling.
This technique can be applied to the targeted puppet beforehand and left dormant without needing to concentrate on it. The duration the technique can be left dormant is equal to the duration the user could concentrate on the technique; any round spent dormant reduces the maximum duration of the concentration period by 1 round. This technique, once dormant, can be activated at will. Even while dormant, the user still suffers a penalty to attack rolls, skill checks and defense. The technique is dispelled if the targeted puppet moves out of range.

Mastery
The second and fourth step of mastery decrease the penalty encountered when
concentrating on this technique while controlling puppets by -1, for -2 at the fourth step of mastery.
The fifth step of mastery in this technique increases the penalty suffered by the targeted puppet to -5.
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