Zero Gennin
Posts : 613 Points : 2506 Reputation : 513 Join date : 2010-06-12 Age : 37 Location : Behind you....naked....eating a pie...
Shinobi Infomation Rank: Genin Health: (60/60) Chakra: (49/50)
| Subject: Static Pulse Technique Tue Jun 29, 2010 11:18 am | |
| Kuuden Myaku no Jutsu (Static Pulse Technique) Ninjutsu (Raiton) [Electricity] Rank: 5 (B-Class); Range: Close (10 ft. + 5 ft./2 chakra); Target: One creature (see text); Duration: 1 round (see text); Saving Throws: Fortitude negates; Chakra Resistance: Yes; Chakra Cost: (see text). Using this versatile technique, the user is able to create a strong, if brief, magnetic field on a certain location, which can produce the following effects: - Immobilization: By using this technique on a single creature, the user is able to hold any metal-based weapon and armor in their place. In other words, the creature will not be able to use any hand held or thrown metal-based weapon, or will be unable to make any movement, no matter the direction, for the duration of the pulse. A Str save negates this effect. Using this effect of the technique costs 6 points of Chakra and targets a single creature; the effect lasts for one round.
- Defensive Pulse: With this version of the technique, the user is able to create a static aura around him that stops any type of metal-based object from penetrating it. For the duration of the pulse, the user will be untouchable by any metal-based melee or ranged attack, unless the used weapon or object is of Huge size or larger. The downside of this effect is that the user will also be unable to use any metal-based weapon or projectile while the pulse lasts, no matter the size. Once attacked, the weapon is either held back in the case of melee attacks, or the projectile falls to the ground if the attack was a thrown or ranged weapon. Using this effect requires the use of Hand Seals, affects only the user and costs 7 points of Chakra. The pulse lasts 1 round.
- Instant Defensive Pulse: The user may also, once per round, use this technique with the "Defensive Pulse" effect to defend against a single metal-based attack even during another creature's turn. The user must be aware of the attack and not flatfooted. If the technique was successfully performed, the attack is ineffective and the user comes out unscathed. Using this effect requires the use of Half Seals and costs 5 points of Chakra to activate. It lasts for the duration of the attack only. Skill threshold does not apply to defensive maneuvers.
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