Controlling a puppet in combat is made slightly different from normal combat. Wherever
the puppet goes, it must remain in the puppeteer's line of sight at all time.
While using a puppet, the user cannot use weapons, scrolls, or any jutsu except for jutsus that require the use of puppets. The puppeteer can move freely and can still walk on water or walls as normal if he has the required technique to do so.
Puppet Immunities: A puppet is immune to ability damage, ability drain, blindness, mind-affecting
effects, daze, deafness, death effects, disease, energy drain, fatigue, exhaustion,
nausea, paralysis, stun and poisons.
Puppet Defeats: If a puppet is defeated in combat, reduced to 0 hit points or below, it
becomes disabled and unable to be animated again for 2 rounds.
In addition, the puppet gains a cumulative -1 equipment penalty to attack rolls and defense every time it is defeated, up to -5. If the penalty reaches -5, the puppet is destroyed.
Repairing a Puppet: Removing -1 from the defeat penalty requires an Int check (DC
20) and takes 1 hour. It has a cost of 50 ryo.
Repairing a destroyed puppet requires a Int check (DC 35) and each attempt is 40
hours of work (5 days). It has a cost of 250 (small), 300 (medium), 350 (larger).
All components are included during the repair—meaning that they are functional, but not
necessarily reloaded unless the extra costs are paid.