Blood Increasing Pill
Size: tiny
Cost: 70 ryo
After eating one of these pills, the user heals 10 hit points. In
addition, he gains +2 bonus to Str saves against the effects of massive damage for
5 rounds.
Ration Pill
Size: tiny
Cost: 45 ryo
These pills were created to allow ninjas to perform at a constant level and
to lower the encumbrance rate for long lasting missions. Consuming a Ration Pill allows
the character to shrug off the effects of Starvation and Thirst for 6 days, or 144 hours.
After its effects wear off, however, the character will suffer 4 point of temporary
Str damage that will either heal normally, or after he eats three full meals and
rests a full day.
Sense Tablet
Size: tiny
Cost: 60 ryo
These small blue pills are often used during prolonged guard duty and
allow one to remain conscious longer while exponentially increasing one's senses over
time. For 5 hours, the character gains a +1 bonus to Dex checks and a +4 bonus to saving throws made to resist sleep effects. The bonus to Dex checks increases by +1 every hour after the first hour
spent under the effects of the drug.
If a character is able to sense chakra, the radius of his ability will be increased by one-half
while the tablet's effect last. Once the effects fade, the character will suffer 5
points of temporary Int damage and will be nauseated for for 1 hour (Str save DC 18 negates nausea).
The nausea can be countered by ingesting another tablet. Doing so increases the effect of
the nausea by 2 hours for every consecutive tablet ingested, and the Int damage dealt
by 1. Every hour spent under the drug keeps increasing the bonus to checks by +1, up to
+10. The penalty, however, does not cap out. If the Int damage taken when the
effect fades is higher than the character's normal Int score, it must make a save
against massive damage to avoid overdosing and suffering normal effects of massive
damage.
Sense Tablets are sold in a package of 5, are illegal and often offered as a street drug. A
character under the effects of a Sense Tablet is usually more keen to use violent methods,
and becomes increasingly irritating as time passes.
Soldier Pill
Size: tiny
Cost: 50 ryo
The character gains 20 points of temporary Chakra for 72 hours. For 24
hours afterwards or until the chakra is expended (whichever is longer), the character will
be able to ignore starvation and thirst and gain a +4 bonus to saves against sleep effects.
If the character becomes fatigued, the penalties still apply normally but the character can
still run or charge. If the character becomes exhausted, the penalties are reduced to -4 and
the character is still able to run and charge.
Once the effect fades, the character will be nauseated for 4 hours (Str save DC
15 for half). The character will be unable to sleep, rest or undergo any natural means of
restoring ability damage or hit points, or regaining spent chakra for 36 hours from the time he consumes the soldier pill.
The effects of the soldier pill do not stack, and do not refresh the effects. If the character
is knocked unconscious for 1 or more hours, the effect immediately fades, and the
character becomes nauseated.