Bakuretsu Kawarimi no Jutsu (Exploding Body Substitution Technique)NinjutsuRank: 4 (C-Class);
Target: You (see text);
Duration: Instantaneous;
Saving Throws: (see text);
Chakra Cost: 4.
This technique functions in the same way as Kawarimi no Jutsu, except that the user applies a charged exploding tag, greater exploding tag, trap note or sunburst to the object he substitutes himself with.
The tag can be set off as part of performing this technique, but requires the user to make a Chakra Control check with DC increased by 3. The user may move up to 30 feet or his base land movement speed as part of this technique, whichever is lower.
Avoiding an Attack: The user performs Bakuretsu Kawarimi as an instant action before an enemy attack roll (melee or ranged attack, touch attack, or grapple attempt) targeting him specifically. To do so, the user cannot be flat-footed or denied his Dexterity bonus to defense. Skill threshold does not apply to avoid an attack.
Avoiding an attack costs 2 points of chakra, and can be done up to 1 time per day. The attack avoided must be from a creature with a Challenge Rating equal to his level or 1, whichever is lower. The user cannot avoid an attack if he is immobilized in any way.
To avoid the attack, the user must make a Perform check (as per Bakuretsu Kawarimi no Jutsu, mastery counts) opposed to the opponent's attack roll (add 5 if the attack roll is a Chakra Control, Genjutsu or Ninjutsu effect, a natural 20 or a confirmed critical), minimum 17. Success means that the user replaces himself, and the substituted object has the desired tag in the square he previously occupied.
Avoiding an attack must be declared before knowing the result of the attack roll. Failure means that the chakra spent trying to avoid the attack is wasted, and the technique fails.
The user requires both hands free to perform this technique. An opponent can choose to lower the value of its CR for the purpose of allowing an opponent to evade the attack in this manner, but not increase it.
Each use of Avoiding an Attack stacks with all other techniques with effects that allow you to Avoid an Attack, such as Kawarimi no Jutsu or Shundou.
MasteryEvery step of mastery after the first allows the technique to be used an additional time per day, up to 5/day.
- The first step of mastery allows the user to avoid an attack from a CR up to his level or 5, whichever is lower.
- The second step of mastery allows the user to increase the cost to 4 when avoiding an attack, to avoid an attack from a CR up to his level or 10, whichever is lower.
- The third step of mastery allows the user to increase the cost to 6 when avoiding an attack, to avoid an attack from a CR up to his level or 15, whichever is lower.
- The fifth step of mastery allows the user to increase the cost to 8 when avoiding an attack, to avoid an attack from a CR up to his level or 20, whichever is lower.
Material Focus: One or more exploding tag, greater exploding tag or sunburst tag.