The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Sealing Technique: Brand of the Beast

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Zero
Gennin
Gennin
Zero


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Shinobi Infomation
Rank: Genin
Health:
Sealing Technique: Brand of the Beast Left_bar_bleue60/60Sealing Technique: Brand of the Beast Empty_bar_bleue  (60/60)
Chakra:
Sealing Technique: Brand of the Beast Left_bar_bleue49/50Sealing Technique: Brand of the Beast Empty_bar_bleue  (49/50)

Sealing Technique: Brand of the Beast Empty
PostSubject: Sealing Technique: Brand of the Beast   Sealing Technique: Brand of the Beast I_icon_minitimeSun Jun 27, 2010 4:02 am

Fuuin Jutsu: Juurakuin (Sealing Technique: Brand of the Beast)
Ninjutsu (Sealing; Requires Kuchiyose no Jutsu (1) Blood Pact (f) and Craft Sealed Item (f)) [Kinjutsu of All Ninja Villages]
Rank: 8 (A-Class);
Range: Touch;
Target: One willing creature;
Duration: Permanent;
Saving Throws: Fortitude partial (see text);
Chakra Resistance: Yes;
Chakra Cost: 12.

Using this technique, the user is able to scribe permanent marks in the subject's body which will in turn solidify the subject's connection with a particular blood pact. The technique creates a permanent seal on the subject which acts as a lesser summoning scroll of the appropriate bloodpact, that of the user. The subject grants a +4 bonus to checks made to summon creatures of that blood pact, and makes him count as though he was two ranks higher than in reality for doing so.

Using the seal, the subject can also forgo hand seals when summoning, but doing so increases the the chakra cost by 5.

The seal uses one seal slot on the subject's body and does not disappear once used.

Because the binding process is very painful, it is rarely used. Once the seal is successfully applied, the subject suffers 10 points of temporary Strength and Dexterity damage, and must make a Fortitude save (DC 20) to avoid falling unconscious for 1d6 hours.

Expendable Components:
Enough of the subject's blood to paint the seal over its body. Scribing the seals requires a Craft (calligraphy) check (DC 20) to be made, not necessarily by the user, and takes 1 minute. If the check was failed, the sealing process will fail without the user noticing until the end, when the creature on which the seal was failed to be scribed properly falls unconscious for 1 hour.
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