The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Sealing Technique: Storage Seal

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Zero
Gennin
Gennin
Zero


Posts : 613
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Join date : 2010-06-12
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Shinobi Infomation
Rank: Genin
Health:
Sealing Technique: Storage Seal Left_bar_bleue60/60Sealing Technique: Storage Seal Empty_bar_bleue  (60/60)
Chakra:
Sealing Technique: Storage Seal Left_bar_bleue49/50Sealing Technique: Storage Seal Empty_bar_bleue  (49/50)

Sealing Technique: Storage Seal Empty
PostSubject: Sealing Technique: Storage Seal   Sealing Technique: Storage Seal I_icon_minitimeSun Jun 27, 2010 3:56 am

Fuuin Jutsu: Chuuzouin (Sealing Technique: Storage Seal)
Ninjutsu (Sealing; Requires Fuuin Jutsu - Gesouin (t))
Rank: 9 (B-Class);
Range: Melee Touch;
Target: Up to 20 pounds of non-living matter per level;
Duration: Permanent (or until discharged);
Saving Throws: None;
Chakra Resistance: Yes (object);
Chakra Cost: 7.

This technique functions the same as Fuuin Jutsu - Gesouin, except as mentioned above and as follow:

The storage seal can hold up to 20 pounds/level of non-living matter into a seal. Matter can be added into a seal by performing the technique and paying an additional 2 points of Chakra, until the seal reaches its maximum capacity. Objects bearing any type of storage seal cannot be stored with this seal (Weapon Storing enhancement seal does not count).

The seal can be undone as a move action that does not provoke an attack of opportunity with a Int check (DC 22) and performing half-seals, but costs no chakra. If a weapon was sealed, it appears in hand and ready to use. The seal cannot partially be undone, and every objects are unsealed at once.

A scroll can be made to carry liquid, but once a single seal is undone, the entire scroll is ruined, unless the liquid was in a container. A destroyed has a 50% chance of releasing all of the objects in the scroll, dealing 2d6 points of damage per full seal to every creature caught in the square the seal was destroyed (Reflex save DC 25 for half).

A typical scroll can hold up to 5 of these seals.

Material Focus: One blank scroll, writing material and enough ink to write 1 page.
Scribing the seals requires a Craft (calligraphy) check (DC 17) to be made, not
necessarily by the user, and takes 1 minute. If the check was failed, the sealing process will fail without the user noticing until the end.
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