Hito Ningyougeki no Jutsu (Living Human Puppetry Technique)
Ninjutsu (Requires Kugutsu no Jutsu (5))
Rank: 13 (S-Class);
Range: Close (10 ft. + 5 ft./2 levels);
Target: One willing or helpless creature;
Duration: (see text);
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 2 (base; see text).
Using this technique, the puppeteer is able to attach his Chakra string from Kugutsu no Jutsu onto a willing or helpless creature of the same type as the user. To connect the strings, the user must succeed on a ranged touch attack against the target, if it is currently unwilling. The technique uses the same cost as Kugutsu no Jutsu would to animate a puppet of the number of hit dice as the subject (if the subject has more hit dice than the user can control, the technique fails), minimum 2. The subject cannot perform any actions until it escapes, except speech.
If the puppet is damaged, the subject itself takes damage. If a creature can deal chakra damage, it may decide to attack the strings instead than dealing damage to the subject. The subject controlled by the user has the same characteristics as it would normally (same number of attacks, attack bonus, ability scores, etc), but benefits from the user's standard puppeteer defense bonus instead of its own class bonus, if any, as well as the user's base reflex save instead of its own. In addition, the user cannot make it use one of its techniques, nor can it willingly perform a technique that requires half seals, hand seals or mobility.
This technique has the same restriction and duration as Kugutsu no Jutsu. Once per round, the subject, assuming it would normally be able to move, may make an Escape Artist check (DC 15 + the user's total puppeteer levels) to escape the technique prematurely and end its effects immediately. Doing so requires a full-round action.