Kugutsu no Jutsu (Puppetry Technique)
Ninjutsu
Rank: 2 (C-Class);
Range: 10 feet;
Target: One puppet;
Duration: 5 rounds + 1 round/extra chakra (excluding empower);
Saving Throws: Int negate (object);
Chakra Resistance: Yes (object);
Chakra Cost: 4.
The user is able to animate a Small or smaller puppet within range. The puppet has 1 hit point, and a chakra pool of 4, and cannot move further than 30 feet from the user. It follows the same rules as puppet combat, but when either the puppet or the user are attacked, the user must make a Int check (DC 15+damage dealt) or lose control of it. If the puppet's chakra pool or hit points drop to 0, it becomes disabled and cannot be animated again for 1d4 rounds. A puppet has as much chakra as was spent animating it.
If the puppet reaches 0 hit points, it is deanimated and must be repaired. The user cannot control more than one puppet using this technique, and cannot use any of the components a puppet may have. The puppet cannot have more HP than the user.
A character that can See Chakra gains a +2 bonus to Spot checks to spot the user from the chakra strings, if he is hiding. Double that bonus for characters who can See Through Chakra.
Empower/Mastery
The first, third and fifth step of mastery allow the user to increase the puppet's maximum HP by 1, at the cost of 1 additional chakra.