The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Medical Ninjutsu: Secrets - Crippling Injury

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Zero
Gennin
Gennin
Zero


Posts : 613
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Join date : 2010-06-12
Age : 37
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Shinobi Infomation
Rank: Genin
Health:
Medical Ninjutsu: Secrets - Crippling Injury Left_bar_bleue60/60Medical Ninjutsu: Secrets - Crippling Injury Empty_bar_bleue  (60/60)
Chakra:
Medical Ninjutsu: Secrets - Crippling Injury Left_bar_bleue49/50Medical Ninjutsu: Secrets - Crippling Injury Empty_bar_bleue  (49/50)

Medical Ninjutsu: Secrets - Crippling Injury Empty
PostSubject: Medical Ninjutsu: Secrets - Crippling Injury   Medical Ninjutsu: Secrets - Crippling Injury I_icon_minitimeMon Jun 28, 2010 3:25 am

Iryou Ninjutsu: Hiken - Katawa Juushou (Medical Ninjutsu: Secrets -
Crippling Injury)
Ninjutsu (Medical; Requires Chakra Scalpel Expertise (a))
Rank: 6 (B-Class);
Range: Personal;
Effect: Improved chakra scalpel;
Duration: 1 round/2 extra chakra or until discharged;
Saving Throws: Str partial (see text);
Chakra Resistance: Yes;
Chakra Cost: 6 per attack (up to 4).

This technique improves the user's chakra scalpel exponantly. When performing the technique, the user imbues his Chakra Scalpel for a number of attacks, up to 4. The technique is discharged when all successful strikes have been made, but the user's Chakra Scalpel isn't.

When the user strikes at the target with his Chakra Scalpel and scores a successful hit, he deals 50 points of damage and may choose to target a specific limb and expend one charge of his improved Chakra Scalpel. The effect of the expended charge are described below, and can be negated with a successful Str save.

  • Arm: Target suffers -1 penalty to attack rolls and damage for 8 hours. Can be applied twice.

  • Leg: Target suffers a -1 penalty to Dex saves, and its speed is reduced by 5 for 8 hours. Can be applied twice.

  • Torso: Target suffer a -2 penalty to Str checks, and a -1 penalty to Str saves for 8 hours. Can be applied twice.

  • Head/Neck: Target is blinded for 1d3 hours.

The arm and leg damage count as ability scores of the same type and can be healed with medical techniques, with the equivalence of 1 point of ability damage per charge. The torso counts as exhaustion and is removed by any ability that completely eliminates exhaustion, but not those that turn exhaustion into fatigue. The Head/Neck effect can be removed by any effect that cures blindness.
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