The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Water Sphere Technique

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Zero
Gennin
Gennin
Zero


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Shinobi Infomation
Rank: Genin
Health:
Water Sphere Technique Left_bar_bleue60/60Water Sphere Technique Empty_bar_bleue  (60/60)
Chakra:
Water Sphere Technique Left_bar_bleue49/50Water Sphere Technique Empty_bar_bleue  (49/50)

Water Sphere Technique Empty
PostSubject: Water Sphere Technique   Water Sphere Technique I_icon_minitimeTue Jun 29, 2010 10:50 pm

Mizudama no Jutsu (Water Sphere Technique)
Ninjutsu (Suiton) [Water]
Rank: 1 (D-Class);
Range: Close (10 ft. + 5 ft./2 extra chakra (excluding empower));
Target: One living creature (see text);
Duration: Instantaneous;
Saving Throws: None;
Chakra Resistance: Yes;
Chakra Cost: 2.

By focusing his Chakra into his salivary gland, the user is able to produce a great amount of saliva very quickly, and even thicken it to harden the impact. The user then spits those balls of saliva, which are now very much like mud, onto his targets and makes a ranged attack roll for each sphere. Said spheres deal 10 points of water damage to the target; the user may target a different creature for each ball, as long as they are within range.

A Mizudama may also put out small fires, such as a torch or a candle. Mizudama no Jutsu is one of the few Suiton technique that does not require a source of water nearby. In addition, if the user is able to perform Toushou, he may do so right before using Mizudama no Jutsu by increasing the chakra of Mizudama no Jutsu to 4. Doing so counts as though the user had performed only one technique. Using both techniques in such quick succession allows the user to freeze his water spheres in addition to having the standard effects of Toushou, allowing him to deal 30 points of damage, half being cold and half being water. Using the technique in this manner no longer allows the user to put out small fires, though he may use the projectiles to break lanterns and such.

Empower
The user can fire an additional sphere at the cost of 2 additional points of chakra
(maximum 4).
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