Zero Gennin
Posts : 613 Points : 2506 Reputation : 513 Join date : 2010-06-12 Age : 37 Location : Behind you....naked....eating a pie...
Shinobi Infomation Rank: Genin Health: (60/60) Chakra: (49/50)
| Subject: Exploding Notes Tue Jul 06, 2010 5:20 pm | |
| These small pieces of paper are also referred to as exploding notes and are the most common explosive amongst shinobi because of the ease they can be carried and concealed. Exploding tags cannot be set off if they have not been set, charged or thrown. There are three different type of exploding notes: Cost:- Exploding Tags: 50 ryo
- Greater Exploding Tags: 75 ryo
- Trap Note: 65 ryo
- Exploding Tags: These tags carry a fair amount of chakra in each one so that they can be set off without waste, and have several containing seals to allow for greater effects at a greater cost. A tag starts with one charge that deals 12 points of fire damage within 15ft radius when set off. Additional charges can be added to the blast when the tag is set, at the cost of 1 point of chakra, each charge adding 6 damage to the explosion, up to 4 additional charges (36). The damage from the explosion can be halved with a Dex save (DC 15).
The exploding tags are covered in a sticky substance on the back that reacts to chakra, and can be attached to any and all surface without fail once they are charged, though water may destroy the tag.
Another method is to tie the tag to a thrown weapon. If the attack hits, the target must make a Dex save (DC 15) to remove the weapon; failure to do so will prevent the target from making a save to take only half damage from the tag.
- Exploding Tag, Greater: This tag is the same type as a standard exploding tag, but with stronger containment and amplification seals for a stronger explosion with lesser cost. A tag starts with one charge that deals 18 points of fire damage within 25ft radius when set off. Additional charges can be added to the blast when the tag is set, at the cost of 1 point of chakra, each charge adding 6 damage to the explosion, up to 4 additional charges (42). The damage from the explosion can be halved with a Dex save (DC 18). The Dex save to remove a weapon is (DC 18).
- Trap Notes: This tag is the very same as an exploding tag, except it cannot be set off, only armed. It can be charged normally, but will only explode if removed, be it manually or through a more elaborate system (such as a tripwire, for example).
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