The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 World Ending Supreme Technique: Avatar of the King of Hell

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Zero
Gennin
Gennin
Zero


Posts : 613
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Join date : 2010-06-12
Age : 37
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Shinobi Infomation
Rank: Genin
Health:
World Ending Supreme Technique: Avatar of the King of Hell Left_bar_bleue60/60World Ending Supreme Technique: Avatar of the King of Hell Empty_bar_bleue  (60/60)
Chakra:
World Ending Supreme Technique: Avatar of the King of Hell Left_bar_bleue49/50World Ending Supreme Technique: Avatar of the King of Hell Empty_bar_bleue  (49/50)

World Ending Supreme Technique: Avatar of the King of Hell Empty
PostSubject: World Ending Supreme Technique: Avatar of the King of Hell   World Ending Supreme Technique: Avatar of the King of Hell I_icon_minitimeMon Jun 28, 2010 10:09 am

Kaizan Shinjutsu: Enma no Kesshin (World Ending Supreme Technique:
Avatar of the King of Hell)
Genjutsu (Phantasm) [Fear, Mind-Affecting, Lost Kinjutsu]
Rank: 12 (A-Class);
Range: Personal;
Target: You;
Duration: 1 round/4 extra chakra;
Saving Throws: In negate (see text);
Chakra Resistance: Yes;
Chakra Cost: 9.

This particular technique creates a powerful Genjutsu field around the user and very slightly alters his appearance. The user gains height slightly, his eyes turn a crimson red, as his skin becomes deathly pale. His aura juts forth, red and chaotic as a fiery blaze, and the ground beneath his feet shakes with an unearthly power. His voice, now booming and very deep, appears far more intimidating than any human voice should be.

Creatures within 50 feet of the user must make a Int save to avoid being Shaken for 2d6 rounds. Ordinary creatures are panicked instead on a failed save. Every time a creature leaves and enters the character's aura range, they must make a new save.

Allies within a 50 feet radius instead gain a +1 morale bonus to attack rolls and saves.

Targets who could identify the technique or were forewarned it would be used gain a +8 bonus to their saving throw to resist it.
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