The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
Hello guest and welcome to The Lost Academy also known as TLA. Here on TLA we rp as our own characters not canons sorry guys. We also have 2 main rules that are.

1. Have Fun
2. HAVE FUN!

see ya

~Head admin: Zero~
The Lost Academy
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This is where you can role-play a Naruto universe using D&D 4E rules.
 
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 Demonic Mirage: Metaphysical Battleground Technique

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Zero
Gennin
Gennin
Zero


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Shinobi Infomation
Rank: Genin
Health:
Demonic Mirage: Metaphysical Battleground Technique Left_bar_bleue60/60Demonic Mirage: Metaphysical Battleground Technique Empty_bar_bleue  (60/60)
Chakra:
Demonic Mirage: Metaphysical Battleground Technique Left_bar_bleue49/50Demonic Mirage: Metaphysical Battleground Technique Empty_bar_bleue  (49/50)

Demonic Mirage: Metaphysical Battleground Technique Empty
PostSubject: Demonic Mirage: Metaphysical Battleground Technique   Demonic Mirage: Metaphysical Battleground Technique I_icon_minitimeTue Jun 29, 2010 8:15 pm

Magen: Shinsenjou no Jutsu (Demonic Mirage: Metaphysical Battleground Technique)
Genjutsu (Doujutsu) [Fear, Mind-Affecting, Kinjutsu of All Ninja Villages]
Rank: 6 (B-Class);
Range: 30 feet;
Target: One creature;
Duration: Instantaneous;
Saving Throws: (See text);
Chakra Resistance: Yes;
Chakra Cost: 8.

Using this technique, the user is able to trap the target's mind in a fearful illusion that will pit it against itself in an imaginary battlefield, forcing it to fight an enemy of equal strength, and equal weakness. The battle all happens in an instant, but has the potential to be lethal if the subject's concentration wavers.

The subject must make an opposed Int save against the user, which will in turn
determine the winner of the coming battle. Should the save succeed, the subject emerges from its mind a winner, suffering a measly -4 penalty to Int checks until its next turn.

Should the subject fail its save, however, it is painfully defeated and ejected from the battlefield. It suffers a 50 points of damage, a -4 penalty to Int checks for 2 rounds, and loses its next turn. This technique cannot be used again on the same target for 1 minute.
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